Realtime VFX, concepts and animation
Lead Digital Artist for Magic: The Gathering Arena
Managed art team of 4-6 individuals and contract art teams.
Created style guides and pipeline documentation for internal and external use.
Collaborated with engineers and tech artists to solve game design challenges.
Developed and directed concepts for VFX, characters, environments and cosmetic items.
As Senior VFX Artist:
Oversaw initiative to revamp game visuals for alpha release.
Created concepts and storyboards for animations, UI/UX and VFX.
Developed hundreds of real-time VFX and custom shaders.
Established the visual style for character animations and VFX in the Marvel Avengers: Alliance series.
Led the concept creation, implementation and optimization of VFX. Organized a panel to teach Unity VFX systems to the studio.
Learned 3D animation and modeling techniques from the art team, and created character animations and 3D VFX for various projects.
Created animation storyboards and provided direction to contract artists on keyframes.
Mentored artists to take over my role on MAA1 art team.
Created pipeline and style guides for game environment illustrations.
Adapted the established visual style to create character illustrations and marketing images. Also assisted with camera layout, graphics/illustration, concept art and turnarounds, and icons.
Created concepts, graphics, UI and animation for original Zune HD games and apps. Being the sole artist for numerous apps meant I created all of the visual content for many of these games. Collaborated with the team to develop original game and app concepts.
Developed original look and style for characters and cinematics.
Created storyboards, cinematic assets, gameplay assets, UI and more.
Collaborated with contract artists to create environments, cinematic animations and puzzles.
Produced preliminary story and design, concept art, storyboards and cinematics, UI concepts, logo and package concepts.
Built VFX in proprietary tools for prototypes.
Created CCG-style illustrations, concept art, pixel art sprites and animations, VFX, isometric map painting and polish, website design, banners, icons and promo images.
Collaborated with art team and freelancers to match established style.
Developed designs for new units and factions.