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Kelly Hamilton
Kelly Hamilton
Senior FX Artist - TPCI
Bellevue, United States

Summary

Realtime VFX, concepts and animation

Skills

Real time VFXunityphotoshopVisual EffectsConcept ArtArt DirectionShadersCharacter DesignVisual DevelopmentCharacter AnimationDigital PaintingIllustration3D Animation2D AnimationComic ArtPaintingDrawingPre-viz

Software proficiency

Unity
Unity
Photoshop
Photoshop
Maya
Maya
3ds Max
3ds Max
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Procreate
Procreate
Jira
Jira
Blender
Blender
Adobe Lightroom
Adobe Lightroom

Reel

Productions

    • Video Game
      Magic: The Gathering Arena
    • Year
      2018
    • Role
      Lead Artist, Sr VFX Artist
    • Company
      Wizards of the Coast
    • Video Game
      Marvel Avengers Alliance 2
    • Year
      2016
    • Role
      Senior Artist
    • Company
      Disney Interactive
    • Video Game
      Marvel: Avengers Alliance Tactics
    • Year
      2014
    • Role
      Artist
    • Company
      Disney Interactive
    • Video Game
      Marvel Avengers Alliance
    • Year
      2012
    • Role
      Artist
    • Company
      Disney Interactive
    • Mobile Game
      Glowfish HD
    • Year
      2011
    • Role
      Concept Artist
    • Company
      Mumbo Jumbo
    • Video Game
      Fanglies
    • Year
      2010
    • Role
      Artist
    • Company
      Playdom
    • Mobile Game
      Zune HD Games
    • Year
      2010
    • Role
      Artist
    • Company
      Microsoft through Filter
    • Video Game
      Midnight Mysteries: The Edgar Allen Poe Conspiracy
    • Year
      2009
    • Role
      Concept Artist
    • Company
      MumboJumbo
    • Video Game
      Samantha Swift and the Golden Touch
    • Year
      2009
    • Role
      Artist
    • Company
      MumboJumbo
    • Video Game
      Samantha Swift and the Hidden Roses of Athena
    • Year
      2008
    • Role
      Artist
    • Company
      MumboJumbo
    • Video Game
      Pox Nora
    • Year
      2005
    • Role
      Artist
    • Company
      Octopi

Experience

  • Senior FX Artist at The Pokémon Company International
    Bellevue, United States of America
    July 2021 - Present

  • Lead Digital Artist, Senior VFX Artist at Wizards of the Coast
    Renton, United States of America
    March 2017 - June 2021

    Lead Digital Artist for Magic: The Gathering Arena

    Managed art team of 4-6 individuals and contract art teams.

    Created style guides and pipeline documentation for internal and external use.

    Collaborated with engineers and tech artists to solve game design challenges.

    Developed and directed concepts for VFX, characters, environments and cosmetic items.

    As Senior VFX Artist:

    Oversaw initiative to revamp game visuals for alpha release.

    Created concepts and storyboards for animations, UI/UX and VFX.

    Developed hundreds of real-time VFX and custom shaders.

  • Senior Artist at Disney Interactive
    Bellevue, United States of America
    May 2010 - December 2016

    Established the visual style for character animations and VFX in the Marvel Avengers: Alliance series.

    Led the concept creation, implementation and optimization of VFX. Organized a panel to teach Unity VFX systems to the studio.

    Learned 3D animation and modeling techniques from the art team, and created character animations and 3D VFX for various projects.

    Created animation storyboards and provided direction to contract artists on keyframes.

    Mentored artists to take over my role on MAA1 art team.

    Created pipeline and style guides for game environment illustrations.

    Adapted the established visual style to create character illustrations and marketing images. Also assisted with camera layout, graphics/illustration, concept art and turnarounds, and icons.

  • Artist at Microsoft through Filter
    Redmond, United States of America
    May 2009 - May 2010

    Created concepts, graphics, UI and animation for original Zune HD games and apps. Being the sole artist for numerous apps meant I created all of the visual content for many of these games. Collaborated with the team to develop original game and app concepts.

  • Game Artist at MumboJumbo
    Dallas, United States of America
    October 2007 - May 2009

    Developed original look and style for characters and cinematics.

    Created storyboards, cinematic assets, gameplay assets, UI and more.

    Collaborated with contract artists to create environments, cinematic animations and puzzles.

    Produced preliminary story and design, concept art, storyboards and cinematics, UI concepts, logo and package concepts.

    Built VFX in proprietary tools for prototypes.

  • Game Artist at Octopi
    Tucson, United States of America
    September 2005 - October 2007

    Created CCG-style illustrations, concept art, pixel art sprites and animations, VFX, isometric map painting and polish, website design, banners, icons and promo images.

    Collaborated with art team and freelancers to match established style.

    Developed designs for new units and factions.